
DUST DEVIL




Use Vacuum Field to suck infantry close for trample attacks Use pressure blasts to defend objectives and keep enemies at bay.
Impact sniper rifle
A sniper rifle with a low rate of fire that pushes infantry back on impact.
Push enemy infantry away from the Pilot.
Suck infantry towards the Strider so that they can be easily crushed.
Long ranged, instant hit, high damage projectile weapon.
PILOT WEAPON
STRIDER WEAPON
PILOT SPECIAL ABILITY
STRIDER SPECIAL ABILITY
Railgun
Vacuum field
Pressure blast


BUNKERBUSTER




There’s nothing like a nuke for taking out targets who are cowering behind cover. This load-out is especially efficient against Turrets and other Striders.
Plasma Bolt Cannon
Launch slow moving rockets in quick succession. Sets enemies on fire
Fire a high damage rocket towards the aim location.
Fire multiple rockets that can be guided across the battlefield.
Long ranged, instant hit, high damage projectile weapon.
Railgun
Homing Missiles
Evaporator Missile


CHILLBONE




Lay down trails of liquid nitrogen that deal damage over time, forcing enemies to relocate. Icy cluster grenades block enemy health recovery.
Cluster Rocket
Launch rockets that explodes into multiple clusters which bounce around.
Throw a grenade that freezes the area where it explodes.
Fire a blast of liquid nitrogen from the Strider that leaves behind a trail of ice in a straight line.
Long ranged, instant hit, high damage projectile weapon.
Railgun
Nitrogen Spear
Nitrogen Grenade



GHOST




Use the Strider’s cloaking fiel to reach the objective without being spotted, or to launch surprise attacks. Pick enemies off with the long-range beam cannon.
Anti Matter Beam
A continous laser-like beam.
Cloak the Pilot for some time. Firing your weapon betrays your location. Interacting with objectives ends the effect.
Cloak the Strider for some time. Firing your weapon betrays your location.
Short ranged, high spread, high rate of fire, fast projectile weapon.
Minigun
Cloak
Cloak

GROUNDHOG




Rapid tunneling allows for quick travel and sudden trample attacks. Shove enemies away from key locations with the Force Cannon.
Force Cannon
A short range burst of air that damages and pushes infantry backwards.
Quickly burrow underground to the aimed location. Objective items are left behind.
Quickly burrow underground with your Strider to the aimed location.
Short ranged, high spread, high rate of fire, fast projectile weapon.
Minigun
Burrow
Burrow



GUARDIAN ANGEL




Use force fields for temporary immunity to gunfire or to screen allies from attack. Block ranged enemy fire and force them to engage directly
Spectrum Rifle
An accurate rifle with a fast rate of fire.
Deploy a temporary projectile blocking shield dome at a fixed location.
Generate a projectile blocking shield around and attached to the Strider.
Short ranged, high spread, high rate of fire, fast projectile weapon.
Minigun
Personal Shield
Shield Dome


INFERNO




Deal lingering damage to targets with the flamethrower, or areas with the incendiary mine. Encircle your melee zone with a ring of flame to prevent enemy retreat.
Incinerator
Fire a jet of flame that sets enemies on fire.
Deploy a mine which explodes on enemy proximity and leaves the ground burning for some time.
Emit a lingering ring of fire around the Strider that dissuades enemies from running away.
Medium ranged, explosive projectile weapon that fires in an arc.
Canon
Hellfire
Incendiary Mine


MEAT GRINDER




The Strider’s minigun and the Pilot’s reliable submachine gun shred infantry at medium range. Micromissiles pack a powerful long range punch.
Submachine Gun
A rapid firing but inaccurate gun. Most useful in close range.
Fire a volley of guided projectiles into the air that rain down on the enemy.
Fire a volley of guided projectiles into the air that rain down on the enemy.
Short ranged, high spread, high rate of fire, fast projectile weapon.
Minigun
Projectile Hail
Projectile Hail


ROASTER




The Pilot’s matter destabilizer gains intensity with sustained hits, ideal for use against robust targets. The Strider’s beam pierces through both cover and enemy troops.
Focus Beam
Fire a beam of light that intensifies when hitting targets. Resetting again when targets are lost.
Fire a beam of radiation in the aimed direction damaging everything in its path and passing through all obstacles.
Fire a beam of radiation in the aimed direction damaging everything in its path and passing through all obstacles.
Medium ranged, explosive projectile weapon that fires in an arc.
Canon
Radiation Beam
Radiation Beam


SNOWCONE




Use condensers to encase the Strider in ice, absorbing attacks and harming nearby targets with frost. Lay down clouds of freezing vapour to create damage zones.
Solidifier
Release a blast of liquid nitrogen that freezes everything for a short duration.
Freeze the Pilot's suit to reduce all damage taken and damage nearby enemies.
Freeze the Strider's hull to reduce all damage taken and damage nearby enemies.
Medium ranged, explosive projectile weapon that fires in an arc.
Canon
Sub-zero Armer
Sub-zero Armer


TESLA




At close quarters, this Strider’s electrical field is viciously effective. Use the chained electric blast to strike enemies hiding in cover by hittig their neighbors.
Chain Lightning
Fire a lightning beam that jumps from target to target.
Electrify the suit of the Pilot, zap any enemies that come in range.
Electrify the hull of the walker, zap any enemies that come in range.
Medium ranged, explosive projectile weapon that fires in an arc.
Canon
Electrified Hull
Electrified Suit


THOR




Hammer enemies at a distance with a powerful lightning attack. Less efficient at close range, but the broad area of effect makes up for that.
Lightning Crossbow
A sniper rifle that shoots bolts of electricity that pierces targets.
Deploy a pylon that emits an EMP effect around it for some time.
Damage all enemies in close proximity with an electric pulse.
Long ranged, instant hit, high damage projectile weapon.
Railgun
EMP Blast
Electric Storm